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Yet despite his investigative work, his continuing advancement, even though he is no longer in the Imperial Guard, is still to Armsman, Sergeant, Veteran, and from there to Assault Veteran, or Scout, or even more strangely, Lieutenant, Captain, and Commander even though he may very well not be leading a unit of Guardsmen ever, yet that is his primary means of advancement, along a career path or trajectory that the character may have long deviated from. This is nonsensical, if I understand it correctly.Ĭase in point: A Guard is recruited by an Acolyte and goes on all sorts of adventures. Now, the players have left their original careers to become Acolytes, but the game, despite the fact that they are now a cadre, a group of Acolytes serving the Inquisitor, the primary means of advancement, as I understand it, is still their former career. The characters are placed on a career path, a linear path with three or four progressive steps, also known as “levels” or “prestige classes”, and then it branches into a dichotomous choice. The “career system” is terribly designed. I think its poorly dealt with and managed as a whole.Īnd this is where the game ultimately fails for me. It pretty much amounts to a textbox in the corner on page 220. The Inquisitor is clumsily dealt with and no real mechanic is used to introduce him or allow him to influence the game, at least as far as I’ve read. It’s a bit of a mixture of Paranoia Troubleshooters and Call of Cthulhu Investigators, minus the wit of the first and the horror of the second. No, you don’t play Inquisitors, you play the agents of Inquisitors, Acolytes. And the execution of the very concept sucks as well. Second, the concept of this game still sucks. They focus on one component of the universe Now this could have been cool if each game had a thematic core built around the concept, but it feels like more of an oversized splat book rather than your traditional rpg. I’m also relieved, for now, that the Space Marine game isn’t being released. This makes me weep for Rogue Trader, although after seeing Dark Heresy, my pain at it’s loss is somewhat eased.
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A cash grab, and apparently a failed one at that as they are discontinuing the line. Now, I haven’t playtested the game and I’m still reading through portions of it, but so far the feeling is that this is a fairly mundane game with little new to offer and a deeply flawed premise.įirst of all, the shortcomings of the splitting of the game into three books is now readily apparent. Instead of a Warhammer 40k game, we got a WFRP adaptation of Inquisitor Junior instead. We waited twenty years for a Warhammer 40k game and the end result is largely disappointing. Sadly, those pre-release criticisms seem pretty correct. Now, please recognize that I haven’t playtested the game, nor have I read through the book entirely so I reserve the right to adjust my premature judgments accordingly. There were some pretty fierce debates about the development of the game around here and people argued, wisely, to wait and see how the game turned out.